When it comes to buy assets

When it comes to buy assets

Let’s talk about buying new assets for your game. If you are working in small teams and you want to reduce the amount of time in some projects, one of the best ways to do it is to go to the Unity Asset Store and try to see if, for...Read more
EVA 2018, the Argentinian Video Game Exposition

EVA 2018, the Argentinian Video Game Exposition

This year, L2D games was present at the Argentinian Videogame Exposition who was hosted by the Argentinian Videogame Association. It is one of the MOST important event in the South American region, and gathers video game developers from Uruguay, Chile, Brazil, Bolivia, Colombia. The exposition took place in the city...
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Unity tip: the empty scene

Unity tip: the empty scene

Today we are going to share a simple trick wich is really useful for your Unity proyects, we call this the empty scene pattern. We learn this trick by having troubles with older Unity versions and we apply it ever since. The trick is simple, just create an empty scene...
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Participate in events from local game dev organizations

Participate in events from local game dev organizations

We want to share this story and the steps we have taken to participate in local game development contests. In Argentina, ADVA ( http://www.adva.com.ar/ )  is a non profit organization for helping develop the game insdustry in the region. Recently they have opened a contest to select 10 games for free...
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When it comes to names in your game…

The naming problem… How many hours have you spent naming your characters in a game? How many hours have you spent naming your items in a game? We can continue like this for every little thing inside your game. It supposed to be the fun part right? but if you...
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Unity – Squeezing frames of your 3D assets

Sometimes when you are working on mobile devices, every frame counts. We’ll have to keep an eye on the profile all the time or otherwise our game won’t run as fast as we like. One of the things that we’ve learned when building games for mobile devices in Unity is...
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