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Unity3d: creating multiples objects without freezing your game

Unity3d: creating multiples objects without freezing your game

  • Posted on 20/08/2018
  • /Under Coding, Experiences, Uncategorized, Unity
The problem While we working in the game Land of the Titans  and Cute Block Crush we came across with this problem: how can we create a pool of complex enemies (more than 1k of triangles per enemy) enemies for a single stage and load the stage as soon as...
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